What is 3D Gaussian Splatting?
3D Gaussian Splatting (3DGS) represents a paradigm shift in real-time rendering, moving beyond traditional polygons to volumetric radiance fields.
Unlike standard 3D modeling which relies on meshes and textures, 3DGS utilizes millions of 3D "gaussians"—volumetric blobs that carry color and opacity data. This allows for:
- Photorealistic fidelity capturing subtle light transport and reflections.
- Real-time rendering speeds that rival traditional rasterization.
- Unlimited geometry complexity without the need for manual polygon optimization.